![]() ![]() Survival: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses. Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Optionally enable an AI that builds defensive structures to an extra challenge.Ĭreate a variety of different types of support and offensive unit to assist you in your goals. PvP: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.Finally added all of the 6.0 Achievements!This Guide should help you get all the Achievements for this game!Given that I am rather bad at it, myself, it also aims for simple solutions over complicated ones.You should note that many of these achievements trigger rather delayed (in first line those with a counter attached to them).So if you think you should have gotten an achievement, yet haven’t yet, just try waiting for a bit!Also, Achievements are available when using mods, however can generally only be earned in the campaign and not a custom game! Progression Achievements Sandbox: Play around with infinite resources and no enemy threat. You can see the requirements for any given zone by just clicking on it. If you have already fulfilled them, just press ‘unlock’. Reach the configuration requirement wave on all zones. This is relatively straight-forward: before launching, every zone tells you what wave you have to beat in order to unlock the ability to choose what materials you want to take with you. Note that Attack-Mode zones merely require the destruction of the enemy core without any wave restraints. A Pneumatic Drill is required in order to mine Titanium. Unlock, in this context, merely means ‘mine it’. A Laser Drill is required in order to mine Thorium.įor me, this Achievement only triggered after actually leaving the 30th zone, yet that might be due to how delayed many of these Achievements trigger. I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.You unlock the Interplanetary Accelerator when completing the final named Sector (Planatery Launch Terminal) and it requires a large amount of resources to build and power (63.000 items total) but while grinding for ‘Global Domination’ you will probably find a quiet moment in which to build this.Ĭapture a sector while playing on a different sector.I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.Before making this issue, check the boxes below to confirm that you have acknowledged them. They can also be used to transport resources to other modded planets, if the player so chooses. Since there's limitations for the new launch pad, they can be used to launch resources on the new planets, for example, Tantros and the 4 asteroid sectors. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche. Describe how you think this content will improve the game. There should also be a limitation, for example Erekir cannot receive resources only available for Serpulo and vice versa. They survive re-entry, aka they can be used for interplanetary resource transport.Īdditionally, add an atmosphere boolean to determine if the planet can receive resources from normal launch pads.Since Large Launch Pads are a relic of the past, re-add them with a new feature: Describe the content or mechanics you are proposing. ![]()
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